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MORIA
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IBMPC
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MAKEFILE.BCC
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1992-12-08
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2KB
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195 lines
.AUTODEPEND
# *Translator Definitions*
CC = bcc -O -Z -1 -mh -DUSG -DMSDOS -Id:\borlandc\include -Ld:\borlandc\lib
TASM = TASM
TLINK = tlink
# *Implicit Rules*
.c.obj:
$(CC) -c {$< }
.cpp.obj:
$(CC) -c {$< }
# *List Macros*
EXE_dependencies = \
create.obj \
creature.obj \
death.obj \
desc.obj \
dungeon.obj \
eat.obj \
files.obj \
generate.obj \
help.obj \
tcio.obj \
magic.obj \
main.obj \
misc1.obj \
misc2.obj \
misc3.obj \
misc4.obj \
monsters.obj \
moria1.obj \
moria2.obj \
moria3.obj \
moria4.obj \
ms_misc.obj \
player.obj \
potions.obj \
prayer.obj \
recall.obj \
rnd.obj \
save.obj \
scrolls.obj \
sets.obj \
signals.obj \
spells.obj \
staffs.obj \
store1.obj \
store2.obj \
tables.obj \
treasure.obj \
variable.obj \
wands.obj \
wizard.obj
# *Explicit Rules*
tmoria.exe: $(EXE_dependencies)
$(TLINK) /v/x/c/P-/LD:\BORLANDC\LIB @&&|
c0h.obj+
create.obj+
creature.obj+
death.obj+
desc.obj+
dungeon.obj+
eat.obj+
files.obj+
generate.obj+
help.obj+
tcio.obj+
magic.obj+
main.obj+
misc1.obj+
misc2.obj+
misc3.obj+
misc4.obj+
monsters.obj+
moria1.obj+
moria2.obj+
moria3.obj+
moria4.obj+
ms_misc.obj+
player.obj+
potions.obj+
prayer.obj+
recall.obj+
rnd.obj+
save.obj+
scrolls.obj+
sets.obj+
signals.obj+
spells.obj+
staffs.obj+
store1.obj+
store2.obj+
tables.obj+
treasure.obj+
variable.obj+
wands.obj+
wizard.obj
tmoria
# no map file
emu.lib+
mathh.lib+
ch.lib+
graphics.lib
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# *Individual File Dependencies*
create.obj: create.c
creature.obj: creature.c
death.obj: death.c
desc.obj: desc.c
dungeon.obj: dungeon.c
eat.obj: eat.c
files.obj: files.c
generate.obj: generate.c
help.obj: help.c
tcio.obj: tcio.c
magic.obj: magic.c
main.obj: main.c
misc1.obj: misc1.c
misc2.obj: misc2.c
misc3.obj: misc3.c
misc4.obj: misc4.c
monsters.obj: monsters.c
moria1.obj: moria1.c
moria2.obj: moria2.c
moria3.obj: moria3.c
moria4.obj: moria4.c
ms_misc.obj: ms_misc.c
player.obj: player.c
potions.obj: potions.c
prayer.obj: prayer.c
recall.obj: recall.c
rnd.obj: rnd.c
save.obj: save.c
scrolls.obj: scrolls.c
sets.obj: sets.c
signals.obj: signals.c
spells.obj: spells.c
staffs.obj: staffs.c
store1.obj: store1.c
store2.obj: store2.c
tables.obj: tables.c
treasure.obj: treasure.c
variable.obj: variable.c
wands.obj: wands.c
wizard.obj: wizard.c